Note: This is still under construction as there might be revisions to be made along with new abilities to be added. This is just to give an idea on what abilities are available and what each psionic rating offers.
I. Vector Manipulation
Psionic Rating 1: Change the direction and behavior of free and unbound subatomic particles.
Psionic Rating 2: Change vectors in the air to manipulate at the user’s whim. Capable of creating air barriers or redirecting air currents.
Psionic Rating 3: Change vectors in the liquid to manipulate at the user’s whim. Capable of creating liquid barriers or redirecting the flow of liquids. Alteration of density and molecular arrangement included.
Psionic Rating 4: Change vectors in the solid objects to manipulate at the user’s whim. Capable of reforming entire solid objects into different shapes along with making them weaker or stronger than normal. Alteration of density and molecular arrangement included.
Psionic Rating 5: Change vectors in all forms of energy for personal manipulation. Heat,
electrical energy, and light photons for example are subjected to
manipulation by the user in either their form or direction or both. Reflection enabled from here and the later ratings.
Psionic Rating 6: Change vectors in moving objects regardless of their phase states for
personal manipulation. Capable of manipulating the velocity of mobile
objects along with control and command.
Psionic Rating 7: Change vectors within an inanimate operating system for manipulation. Hacking into mechanical and computer systems via mental computation or technopathy. User
must have either a very high IQ or is augmented by brain- stimulating drugs for high calculation and computation levels.
Psionic Rating 8: Self-change of vectors within the user for personal manipulation. Capable of manipulating the factors around the body such as being able to boost speed or fly in the air or initiate regenerative healing. Self-augmentation, chemical synthesis from existing compounds, and natural sense enhancing boosts.
Psionic Rating 9: Change of vectors within a living being for personal manipulation. Capable of manipulating the attributes of another living being such as redirecting their blood flow or shutting down their brain by deprivation of electrical impulses. Biological manipulation can also occur
where factors such as the recipient’s genome and physical traits are subjected to altering.
Psionic Rating 10: Creating imaginary vectors that correspond with the user’s personal reality, defying laws of physics. User brings the vectors of their personal reality from their mind into real reality.
II. Dark Matter
Psionic Rating 1: Change the direction and behavior of free and unbound subatomic particles.
Psionic Rating 2: Change the direction and behavior of the air.
Psionic Rating 3: Change the direction and behavior of the liquid.
Psionic Rating 4: Change the direction and behavior of the solid.
Psionic Rating 5: Change the direction and behavior in all forms of energy.
Psionic Rating 6: Change the direction and behavior of unknown Dark Matter.
Psionic Rating 7: Conversion of existing substances into unknown Dark Matter.
Psionic Rating 8: Synthesis of unknown Dark Matter from existing substances without reactant consumption.
Psionic Rating 9: Synthesis of unknown Dark Matter from non-existence.
Psionic Rating 10: Complete defiance to the laws of physics based on user’s personal reality, creating all forms of matter from nothing.
III. Electromaster
Psionic Rating 1: Voluntary Magnetism. Capable of controlling personal magnetic field.
Psionic Rating 2: Voluntary static electricity buildup and discharge. Capable of charging static electricity up and releasing it.
Psionic Rating 3: Manipulation of electrons and subatomic particles via electrical control.
Psionic Rating 4: Perception and manipulation of electrical and magnetic field lines in the environment. Controlling electrical and magnetic forces of attraction.
Psionic Rating 5: Manipulation of conductive material in all objects regardless of size. Capable of changing polarities along with creating interfaces to carry out technopathy, manipulation of technology such as computers.
Psionic Rating 6: Direct manipulation of electrical energy in the environment.
Psionic Rating 7: Direct absorption and subsequent discharge of electricity regardless of magnitude.
Psionic Rating 8: Synthesis and manipulation of raw electrical energy.
Psionic Rating 9: Atomic Breaker: Conversion of electrons, neutrons, and protons into explosive matter.
Psionic Rating 10: Synthesis and manipulation of plasma energy from nothing, defying the laws of physics.
IV. Pyrokinesis
Psionic Rating 1: Voluntary manipulation of heat both internal and external.
Psionic Rating 2: Voluntary heat buildup and discharge.
Psionic Rating 3: Thermal Hand. Capable of conserving an object’s hand upon contact and intent.
Psionic Rating 4: Psychic compression of heat into a concentrated point to form fire.
Psionic Rating 5: Direct manipulation of flames from the environment.
Psionic Rating 6: Direct absorption and subsequent discharge of fire regardless of magnitude.
Psionic Rating 7: Complete Control of direction and flow of fire.
Psionic Rating 8: Synthesis and Manipulation of Fire.
Psionic Rating 9: Complete self-conversion into elemental fire.
Psionic Rating 10: Synthesis and Manipulation of liquid fire from nothing, defying the laws of physics.
V. Aerokinesis
Psionic Rating 1: Voluntary manipulation of air both internal and external.
Psionic Rating 2: Voluntary buildup and discharge of air.
Psionic Rating 3: Aero Hand. Capable of creating wind gust that propels objects.
Psionic Rating 4: Manipulation of existing air currents externally and internally within user’s personal space.
Psionic Rating 5: Creation of kinetic currents in the air externally and internally within user’s personal space.
Psionic Rating 6: Compression and containment of air and gaseous substances if present into one area. Alteration of density and molecular arrangement included.
Psionic Rating 7: Flight capability: Capable of flying through the air at speeds beyond the speed of sound.
Psionic Rating 8: Altering weather and wind patterns in the region. Atmospheric manipulation included
Psionic Rating 9: Induced condensation, plasma formation by compression, combustion via temperature manipulation, and precipitation by consolidation
Psionic Rating 10: Creation of weather and climate patterns from nothing based on user’s personal reality, defying the laws of physics.
VI. Hydrokinesis
Psionic Rating 1: Voluntary manipulation of moisture both internal and external.
Psionic Rating 2: Voluntary condensation from vapor internally and externally
Psionic Rating 3: Capable of inducting osmosis and diffusion against concentration gradients.
Psionic Rating 4: Capable of redirection the flow of water and all aqueous liquid forms.
Psionic Rating 5: Hydro Hand. Capable of manipulating existing water flow.
Psionic Rating 6: Psychic separation of liquid mixtures into pure concentration components.
Psionic Rating 7: Synthesis and manipulation of water.
Psionic Rating 8: Self-liquidation and vice-versa.
Psionic Rating 9: Compression of water to induce solidification such as ice formation.
Psionic Rating 10: Synthesis and creation of liquid water and absolute zero ice from nothing, defying the laws of physics.
VII. Mental Manipulation
Psionic Rating 1: Telepathy and Empathy: Communication via minds along with sensing emotional auras of others
Psionic Rating 2: Mental Linking
Psionic Rating 3: Memory and Mind Reading
Psionic Rating 4: Memory Manipulation and Elimination
Psionic Rating 5: Artificial Memory and Thought Synthesis: Making false memories and thoughts that appear to be real.
Psionic Rating 6: Personality Alteration and Elimination of Another Person
Psionic Rating 7: Personality and Character Synthesis: Creating new personality and character.
Psionic Rating 8: Mental Transplantation: Able to transplant false memories, thoughts, personality, character, etc. that override the target’s own memories, thoughts, personality, and character.
Psionic Rating 9: Mind-Control and Psychic Possession
Psionic Rating 10: Spirit Transplantation: Completely take over another person, ejecting his or her spirit out. Reversible.
VIII. Sensory
Psionic Rating 1: Sense Augmentation: Allows user to mentally enhance sight, smell, hearing, taste, or feeling individually beyond human limit.
Psionic Rating 2: Conglomerate Sense Augmentation: Allows user to mentally enhance the five senses at the same time beyond human limit.
Psionic Rating 3: X-ray vision that allows the user to see through layers of physical matter to find concealed items or people. Night vision, telescopic vision, and microscopic vision included.
Psionic Rating 4: Dummy Check: Allows the user to become less noticeable or become completely invisible in the eyes of other people by tricking their senses although secondary sources such as mirrors and cameras are immune.
Psionic Rating 5: Trick Art: Allows the user to bend or distort light in order to disrupt people’s sense of distance and focus.
Psionic Rating 6: Psychometry: Ability to relate details about the past, present, and possible future condition of an object or location through physical touch
Psionic Rating 7: Skill Polygraph: Ability to read and verify the background profile information of the person on physical contact
Psionic Rating 8: Subjective Experience Suspension: Freezes the senses of another person such that the individual’s personal time perception is frozen.
Psionic Rating 9: Astral Projection: Allows the user to project their spiritual self out of the body and control its movements.
Psionic Rating 10: Precognition/ Clairvoyance: Ability to perceive most if not all likely outcomes of the future. The ability requires more concentration the further in-depth the user’s sight goes into the future.
IX. Movement:
Psionic Rating 1: Absolute Precision: User pinpoints a location and arrives on the exact spot as intended. This ability also can supplement the higher levels when used in sync.
Psionic Rating 2: Relativity: User can temporarily “borrow” potential or kinetic energy of an object and convert it over for personal use.
Psionic Rating 3: Surface Adhesion: being able to cling to any planar surface. Wall-crawling.
Psionic Rating 4: Equal Speed allows user to control the inertia of any object they throw until it breaks or the user cancels the ability’s effects.
Psionic Rating 5: Redirection: Shift the direction of moving projectiles or one’s self while latter is in motion
Psionic Rating 6: Blink: Short-range teleportation
Psionic Rating 7: Flight Capability: Similar to the aerokinesis flight capability
Psionic Rating 8: Move Point: Moves objects or people to the user’s desired destination via teleportation.
Psionic Rating 9: Teleport: Personal teleportation without range limit.
Psionic Rating 10: Phase Shift: Intangible movement completely through all forms of matter in defiance to laws of physics.
I. Vector Manipulation
Psionic Rating 1: Change the direction and behavior of free and unbound subatomic particles.
Psionic Rating 2: Change vectors in the air to manipulate at the user’s whim. Capable of creating air barriers or redirecting air currents.
Psionic Rating 3: Change vectors in the liquid to manipulate at the user’s whim. Capable of creating liquid barriers or redirecting the flow of liquids. Alteration of density and molecular arrangement included.
Psionic Rating 4: Change vectors in the solid objects to manipulate at the user’s whim. Capable of reforming entire solid objects into different shapes along with making them weaker or stronger than normal. Alteration of density and molecular arrangement included.
Psionic Rating 5: Change vectors in all forms of energy for personal manipulation. Heat,
electrical energy, and light photons for example are subjected to
manipulation by the user in either their form or direction or both. Reflection enabled from here and the later ratings.
Psionic Rating 6: Change vectors in moving objects regardless of their phase states for
personal manipulation. Capable of manipulating the velocity of mobile
objects along with control and command.
Psionic Rating 7: Change vectors within an inanimate operating system for manipulation. Hacking into mechanical and computer systems via mental computation or technopathy. User
must have either a very high IQ or is augmented by brain- stimulating drugs for high calculation and computation levels.
Psionic Rating 8: Self-change of vectors within the user for personal manipulation. Capable of manipulating the factors around the body such as being able to boost speed or fly in the air or initiate regenerative healing. Self-augmentation, chemical synthesis from existing compounds, and natural sense enhancing boosts.
Psionic Rating 9: Change of vectors within a living being for personal manipulation. Capable of manipulating the attributes of another living being such as redirecting their blood flow or shutting down their brain by deprivation of electrical impulses. Biological manipulation can also occur
where factors such as the recipient’s genome and physical traits are subjected to altering.
Psionic Rating 10: Creating imaginary vectors that correspond with the user’s personal reality, defying laws of physics. User brings the vectors of their personal reality from their mind into real reality.
II. Dark Matter
Psionic Rating 1: Change the direction and behavior of free and unbound subatomic particles.
Psionic Rating 2: Change the direction and behavior of the air.
Psionic Rating 3: Change the direction and behavior of the liquid.
Psionic Rating 4: Change the direction and behavior of the solid.
Psionic Rating 5: Change the direction and behavior in all forms of energy.
Psionic Rating 6: Change the direction and behavior of unknown Dark Matter.
Psionic Rating 7: Conversion of existing substances into unknown Dark Matter.
Psionic Rating 8: Synthesis of unknown Dark Matter from existing substances without reactant consumption.
Psionic Rating 9: Synthesis of unknown Dark Matter from non-existence.
Psionic Rating 10: Complete defiance to the laws of physics based on user’s personal reality, creating all forms of matter from nothing.
III. Electromaster
Psionic Rating 1: Voluntary Magnetism. Capable of controlling personal magnetic field.
Psionic Rating 2: Voluntary static electricity buildup and discharge. Capable of charging static electricity up and releasing it.
Psionic Rating 3: Manipulation of electrons and subatomic particles via electrical control.
Psionic Rating 4: Perception and manipulation of electrical and magnetic field lines in the environment. Controlling electrical and magnetic forces of attraction.
Psionic Rating 5: Manipulation of conductive material in all objects regardless of size. Capable of changing polarities along with creating interfaces to carry out technopathy, manipulation of technology such as computers.
Psionic Rating 6: Direct manipulation of electrical energy in the environment.
Psionic Rating 7: Direct absorption and subsequent discharge of electricity regardless of magnitude.
Psionic Rating 8: Synthesis and manipulation of raw electrical energy.
Psionic Rating 9: Atomic Breaker: Conversion of electrons, neutrons, and protons into explosive matter.
Psionic Rating 10: Synthesis and manipulation of plasma energy from nothing, defying the laws of physics.
IV. Pyrokinesis
Psionic Rating 1: Voluntary manipulation of heat both internal and external.
Psionic Rating 2: Voluntary heat buildup and discharge.
Psionic Rating 3: Thermal Hand. Capable of conserving an object’s hand upon contact and intent.
Psionic Rating 4: Psychic compression of heat into a concentrated point to form fire.
Psionic Rating 5: Direct manipulation of flames from the environment.
Psionic Rating 6: Direct absorption and subsequent discharge of fire regardless of magnitude.
Psionic Rating 7: Complete Control of direction and flow of fire.
Psionic Rating 8: Synthesis and Manipulation of Fire.
Psionic Rating 9: Complete self-conversion into elemental fire.
Psionic Rating 10: Synthesis and Manipulation of liquid fire from nothing, defying the laws of physics.
V. Aerokinesis
Psionic Rating 1: Voluntary manipulation of air both internal and external.
Psionic Rating 2: Voluntary buildup and discharge of air.
Psionic Rating 3: Aero Hand. Capable of creating wind gust that propels objects.
Psionic Rating 4: Manipulation of existing air currents externally and internally within user’s personal space.
Psionic Rating 5: Creation of kinetic currents in the air externally and internally within user’s personal space.
Psionic Rating 6: Compression and containment of air and gaseous substances if present into one area. Alteration of density and molecular arrangement included.
Psionic Rating 7: Flight capability: Capable of flying through the air at speeds beyond the speed of sound.
Psionic Rating 8: Altering weather and wind patterns in the region. Atmospheric manipulation included
Psionic Rating 9: Induced condensation, plasma formation by compression, combustion via temperature manipulation, and precipitation by consolidation
Psionic Rating 10: Creation of weather and climate patterns from nothing based on user’s personal reality, defying the laws of physics.
VI. Hydrokinesis
Psionic Rating 1: Voluntary manipulation of moisture both internal and external.
Psionic Rating 2: Voluntary condensation from vapor internally and externally
Psionic Rating 3: Capable of inducting osmosis and diffusion against concentration gradients.
Psionic Rating 4: Capable of redirection the flow of water and all aqueous liquid forms.
Psionic Rating 5: Hydro Hand. Capable of manipulating existing water flow.
Psionic Rating 6: Psychic separation of liquid mixtures into pure concentration components.
Psionic Rating 7: Synthesis and manipulation of water.
Psionic Rating 8: Self-liquidation and vice-versa.
Psionic Rating 9: Compression of water to induce solidification such as ice formation.
Psionic Rating 10: Synthesis and creation of liquid water and absolute zero ice from nothing, defying the laws of physics.
VII. Mental Manipulation
Psionic Rating 1: Telepathy and Empathy: Communication via minds along with sensing emotional auras of others
Psionic Rating 2: Mental Linking
Psionic Rating 3: Memory and Mind Reading
Psionic Rating 4: Memory Manipulation and Elimination
Psionic Rating 5: Artificial Memory and Thought Synthesis: Making false memories and thoughts that appear to be real.
Psionic Rating 6: Personality Alteration and Elimination of Another Person
Psionic Rating 7: Personality and Character Synthesis: Creating new personality and character.
Psionic Rating 8: Mental Transplantation: Able to transplant false memories, thoughts, personality, character, etc. that override the target’s own memories, thoughts, personality, and character.
Psionic Rating 9: Mind-Control and Psychic Possession
Psionic Rating 10: Spirit Transplantation: Completely take over another person, ejecting his or her spirit out. Reversible.
VIII. Sensory
Psionic Rating 1: Sense Augmentation: Allows user to mentally enhance sight, smell, hearing, taste, or feeling individually beyond human limit.
Psionic Rating 2: Conglomerate Sense Augmentation: Allows user to mentally enhance the five senses at the same time beyond human limit.
Psionic Rating 3: X-ray vision that allows the user to see through layers of physical matter to find concealed items or people. Night vision, telescopic vision, and microscopic vision included.
Psionic Rating 4: Dummy Check: Allows the user to become less noticeable or become completely invisible in the eyes of other people by tricking their senses although secondary sources such as mirrors and cameras are immune.
Psionic Rating 5: Trick Art: Allows the user to bend or distort light in order to disrupt people’s sense of distance and focus.
Psionic Rating 6: Psychometry: Ability to relate details about the past, present, and possible future condition of an object or location through physical touch
Psionic Rating 7: Skill Polygraph: Ability to read and verify the background profile information of the person on physical contact
Psionic Rating 8: Subjective Experience Suspension: Freezes the senses of another person such that the individual’s personal time perception is frozen.
Psionic Rating 9: Astral Projection: Allows the user to project their spiritual self out of the body and control its movements.
Psionic Rating 10: Precognition/ Clairvoyance: Ability to perceive most if not all likely outcomes of the future. The ability requires more concentration the further in-depth the user’s sight goes into the future.
IX. Movement:
Psionic Rating 1: Absolute Precision: User pinpoints a location and arrives on the exact spot as intended. This ability also can supplement the higher levels when used in sync.
Psionic Rating 2: Relativity: User can temporarily “borrow” potential or kinetic energy of an object and convert it over for personal use.
Psionic Rating 3: Surface Adhesion: being able to cling to any planar surface. Wall-crawling.
Psionic Rating 4: Equal Speed allows user to control the inertia of any object they throw until it breaks or the user cancels the ability’s effects.
Psionic Rating 5: Redirection: Shift the direction of moving projectiles or one’s self while latter is in motion
Psionic Rating 6: Blink: Short-range teleportation
Psionic Rating 7: Flight Capability: Similar to the aerokinesis flight capability
Psionic Rating 8: Move Point: Moves objects or people to the user’s desired destination via teleportation.
Psionic Rating 9: Teleport: Personal teleportation without range limit.
Psionic Rating 10: Phase Shift: Intangible movement completely through all forms of matter in defiance to laws of physics.